Pogamut - plugin detail
Plugin for development of a non player characters in the first person shooter game Unreal Tournament 2004.
||Free for non-commercial and non-military use.
There is no log for this plugin so far.
Pogamut 2 is a project aimed at prototyping virtual beings (called agents). It is a platform designed to facilitate creation and debugging of these beings. The principal part is IDE. It is a Netbeans plugin that enables user to code a logic of the agent and then debug it and run it in the virtual environment.
Pogamut 2 is using Unreal Tournament 2004 as an environment for agents. IDE creates agent in the environment, controls it and enables on-the-fly debug, parameter view and modification. User can also confirm agent's behaviour visually or enter the environment with his avatar and interact with agents.
The main objective was to simplify the "physical" part of agent creation. Most actions in the environment (even the complicated ones, like pathfinding and gathering information in agent's memory) can be performed by one or two commands. This enables user to concentrate his efforts on the interesting parts.
Platform also can use external program as a reactive planner for agent. For example, it contains interface to easily link POSH plan and use it as agent's logic.
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